Shrinking photos before posting
Phones save photos as 4-8 MB JPG or HEIC. Re-encoding as WebP at 75% quality cuts that to ~1 MB with no visible loss — perfect for blog posts, forum uploads, and email.
Convert PNG, JPG, WebP, and AVIF — drag, drop, download. Everything runs in your browser; the image bytes never leave your tab.
Convert PNG, JPG, WebP, and AVIF — drag, drop, download. Everything runs in your browser; the image bytes never leave your tab.
No. The whole tool is JavaScript that runs inside this page. The image is decoded with createImageBitmap, drawn onto a canvas, and re-encoded with canvas.toBlob — every step is browser-local. Open DevTools → Network and watch: not a single request fires while converting. Safe for personal photos, screenshots, design files, and confidential documents.
PNG is lossless — it stores every pixel exactly. JPG is lossy and best at photos with smooth gradients. If your PNG is a screenshot, line art, or has lots of solid color blocks, JPG actually compresses worse than PNG and the file gets bigger. For screenshots and UI assets, stick with PNG or use WebP. JPG shines for photographs.
Photos contain location, faces, screenshots may contain credentials, design comps are unannounced product features. Pasting any of these into someone else's server is a quiet data leak. iKit's converter is JavaScript already loaded in your browser tab.
Built for designers, developers, and anyone who's been told the wrong file format — convert in two clicks, no waiting on a server.
PNG, JPG, WebP, and AVIF — convert in any direction. Drop a folder of mixed formats and get them all converted to a single target format at once.
Adjust quality from 40% to 100% on lossy formats (JPG / WebP / AVIF) with a live slider. PNG is always pixel-perfect lossless.
Conversion happens in your browser via the canvas API. No upload, no log, no third party. Verifiable in DevTools → Network: zero requests.
WebP and AVIF often produce 25-50% smaller files than JPG/PNG at equivalent quality. AVIF needs Chrome 85+ or Safari 16.4+ to encode; we feature-detect and tell you.
Convert dozens of images at once, then click "Download all" to save them. Each file keeps its original name with the new extension.
After the page loads, all conversion is local — works on a plane, on a train, behind a corporate firewall, or with the network unplugged.
There's no server in this loop — your browser already ships every codec we need.
We call createImageBitmap(file), which uses the browser's native image codec to turn raw bytes into a paintable bitmap. PNG, JPG, WebP, AVIF, GIF, BMP — anything <img> can show, this can decode.
A new <canvas> is sized to the image's natural width × height, and the bitmap is drawn at full resolution. No resampling, no scaling — pixel-for-pixel.
canvas.toBlob('image/webp', 0.82) hands the canvas pixels to the browser's encoder for the chosen format and returns a Blob. The MIME string is the only thing we change between formats.
We call URL.createObjectURL(blob) to get a local URL, attach it to a download anchor, and the user gets a file that never touched the network.
Real situations where you'll reach for an image converter.
Phones save photos as 4-8 MB JPG or HEIC. Re-encoding as WebP at 75% quality cuts that to ~1 MB with no visible loss — perfect for blog posts, forum uploads, and email.
Some CMSes (and many Office apps) refuse PNGs with alpha or render them with weird background bleed. Convert to JPG with a flat background, paste, done.
Replace your logo.png and hero.jpg with WebP / AVIF versions and serve them via <picture>. Lighthouse scores jump, LCP drops, no quality loss visible to the eye.
Got a 24 MB design comp PNG? The web doesn't need that. Convert to JPG at 88% — typically 1-2 MB and perceptually identical, with the size budget back.
Photos contain location, faces, screenshots may contain credentials, design comps are unannounced product features. Pasting any of these into someone else's server is a quiet data leak. iKit's converter is JavaScript already loaded in your browser tab.
Deep-dive tutorials and tool comparisons from the iKit blog.
When converting to a smaller format isn't enough — true lossless and visually lossless PNG compression in the browser.
Batch-compress dozens of images and bundle them into a single ZIP — no upload, no watermark.
No. The whole tool is JavaScript that runs inside this page. The image is decoded with createImageBitmap, drawn onto a canvas, and re-encoded with canvas.toBlob — every step is browser-local. Open DevTools → Network and watch: not a single request fires while converting. Safe for personal photos, screenshots, design files, and confidential documents.
PNG is lossless — it stores every pixel exactly. JPG is lossy and best at photos with smooth gradients. If your PNG is a screenshot, line art, or has lots of solid color blocks, JPG actually compresses worse than PNG and the file gets bigger. For screenshots and UI assets, stick with PNG or use WebP. JPG shines for photographs.
JPG: universal compatibility (every device, every CMS), good for photos. WebP: ~25% smaller than JPG at equal quality, supported in every modern browser, the safest "better-than-JPG" pick. AVIF: another 20-30% smaller than WebP, but encoding is slower and only Chrome/Safari/Firefox decode it (Safari needed 16.4+). Use AVIF on the web if you serve `
AVIF encoding via canvas.toBlob requires Chrome 85+, Safari 16.4+, or recent Firefox (with image.avif.compliance_strictness flipped). Decoding (display) is more widely supported, but writing AVIF needs the encoder built in. iKit feature-detects and disables the option if your browser cannot encode it. Workaround: switch to WebP, or use a Chromium-based browser.
PNG, WebP, and AVIF all keep alpha-channel transparency. JPG does NOT — converting a transparent PNG to JPG fills the background with white (or whatever the canvas defaults to). If you need transparency, convert to WebP or PNG, never JPG.